We had a fantastic session yesterday. You'll probably all think I'm a nerd, but hey, you know me.
Rasskass is my ranger - I have built him to be the archer. Legolas in the LoTR film? He does that stuff. He spent a lot of skill points/feats on riding, ambidexterity, mounted combat, point blank shot, as well as the usual ranger stuff of tracking etc. I think he's a pretty well rounded character. Early in the game he was alone in a tower when 3 troglodytes surprised him, coming up his only escape route (yeah, I know, but he had been rather distracted covering the rest of the party's butt as they were under heavy missile fire) he took the first one through the neck with an arrow, then dropped the bow and went for his sword. He doesn't wear a lot of armour, mainly for maneuverability, so hand to hand combat is a distinctly secondary option. Anyway, he took some damage, but he got all three of them and still escaped to join the rest of the group.
After this little escapade, the GM (hi JK) informed me that he had made a new level (6). 6 is one of the levels where things happen in a big way for rangers - first and foremost you get a second attack each round - double the fun!
however - I also took Rapid Shot as my new feat - that's ANOTHER attack each round! So with his skill as it stands, I can do two shots at +12/+7 or 3 at +10/+10/+5. Sufice to say he's pretty good at archery stuff now, and is nearly as fast as that legolas chap :)
As there are only 4 of us playing, and an average party is 6-8, we have two characters each. A bit much for beginners, but as we're now all in our late 30s and early 40s, we have about 20-25 years experience under our belts, so it's not a major problem.
My other character is called Lúriel. She's a half-elf Cleric/Sorceror.
When you play two classes, you can only choose one to increase each time you go up a level - so she's 3rd Cleric, 2nd Sorceror. Your level in D&D determines what type and how many of certain spells you can have, so this is not ideal, but she does get the whole other class' spells too, so it sort of makes up for it. Lúriel has never been one to get into a fight, she can sort of use a normal sword, two handed at a pinch :)
Her role is to fill in round the edges with healing, bless and other stuff like that. she follows Aviliar, the nature goddess, so she's a bit of a hippy :)
Anyway, I feel she made a major contribution this adventure - we are on a spiral staircase that winds around a central stone shaft in a tower, and all hell has broken loose below us - 12 troglodytes and some big nasty 15' snake man who casts spells and is hard. Our fighters are busy fighting them off on the stairs, and they aren't having a hard time, but numbers can wear you down, so Lúriel once again scours her list of scrolls and potions and other magic items. There it was - 'Horn of the Unholy Hunt' A horn that summons hell-hounds. Doesn't make them do anything for you, just brings them from hell, and boy, are they evil. So as a result of this it hasn't been used much b4 this (once I think) I pop my head over the lip looking down and give this thing a tootle. Our Paladin (holy fighter bloke) almost shits his armour when this thing goes off, and gets biffed for free by the bad guys, and I wasn't sure if I'd fucked up, but as it turns out it was exactly the right thing to do. The hell hounds dispatched all the remaining bad guys downstairs and got to work on the big bad guy while we finished off all the others on the stairs. Rasskass had time to pepper him with arrows too while they got in - as a result he never even attacked us - just ran! It got a bit messy after that when he made a dark pact and pulled a steaming demon out. Still, we were more than up to the task and victory was ours.
Hmm. I appear to have rambled on a bit. I'll go get some more hulk cereal now :)